A Cross-Platform Gaming Library
A custom desktop and mobile platform development for seamless cross-platform gaming experience
At Lambda, we partnered with Emira to migrate their browser-based game library to mobile and desktop — and transform it into a real-time multiplayer platform. Here's how we approached it.
Goals
Emira approached us with three primary objectives:
- Port their existing browser-based game library to desktop and mobile without rebuilding from scratch
- Introduce real-time multiplayer with sub-100ms latency across all platforms
- Implement a unified backend to handle cross-platform user experiences and game state sync
Challenge
The main challenge lay in the complexity of Emira's existing infrastructure. With over 60 browser-based games, each built with different technologies and optimization levels, we needed to create a solution that would:
- Maintain consistent performance across varying system specifications
- Handle real-time game state synchronization for multiplayer sessions with minimal latency
- Provide offline capabilities for mobile users
- Synchronize user progress and multiplayer state across platforms
graph TB
A[Existing Browser Games] --> B{Integration Challenges}
B --> C[Real-Time Multiplayer]
B --> D[Cross-Platform Compatibility]
B --> E[User Data Sync]
C --> F[Solution Design]
D --> F
E --> F
F --> G[Desktop Platform]
F --> H[Mobile Platform]
style A fill:#f9f,stroke:#333
style F fill:#bbf,stroke:#333
Solution
Our approach focused on building a scalable, low-latency platform that would serve both desktop and mobile users while enabling real-time multiplayer across all clients.
Desktop Platform
We developed an Electron-based application that creates an optimized runtime environment for the games. The platform includes:
- Custom memory management system
- Sophisticated asset caching
- Native system integration for enhanced performance
- Real-time performance monitoring and optimization
Mobile Solution
For mobile users, we created a React Native application that features:
- Custom WebView container optimized for gaming
- Intelligent touch-control system
- Offline mode for selected games
- Adaptive UI for different screen sizes
Multiplayer & Backend Infrastructure
To power real-time multiplayer across all platforms, we implemented:
- WebSocket-based architecture with client-side prediction and server reconciliation
- Redis for session state management with sub-80ms operation latency
- Cloud-based infrastructure on AWS (ECS, S3, CloudFront)
- Cross-platform user authentication and progression sync
Results
Results across the key metrics:
Performance
- <80ms average end-to-end multiplayer latency across all supported platforms
- 10K+ concurrent players supported in load testing
- 99.9% platform uptime
- 40% faster game loading times
Platform
- 100% feature parity across desktop (Electron), web, iOS, and Android
- 60% smaller mobile download size vs. desktop build
- 85% increase in session duration after multiplayer launch
At a Glance
Company Size
- Emira: 150-200 employees
- Project team size: 12 Lambda engineers
- Development timeline: 6 months
Industry
- Gaming
- Software Development
- Digital Entertainment
Tech Stack
#### Frontend
- Electron
- React Native
- TypeScript
- WebGL
- Redux
- Node.js
- WebSockets
- AWS (ECS, S3, CloudFront)
- Redis
- Docker
- Kubernetes
- Jenkins
- Terraform
_This case study was written by the CEO of Lambda, published on November 19, 2024._


